Trap
ContinuousCybernetic Hidden Technology
Archetype:
Cyber Dragon
View:
3737
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
Cybernetic Hidden Technology — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
The card is a continuous trap that, on an opponent's attack declaration, destroys the attacking monster for the cost of sending one Cyber Dragon (or a Cyber Dragon-listing Fusion) from the field to the Graveyard. Its score comes from that interaction being repeatable and hard to ignore in the Cyber Dragon shell, and from it being a cheap single-copy slot. It does not build a board, does not generate card advantage, and is not a material body, so those axes stay low. Its 47-deck presence and high page popularity were not used as score drivers.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | It must be set and needs a Cyber Dragon on the field to pay its cost, and the 46 of 47 decks that run its main partner Cyber Dragon make that cost usually available (observed; the set-and-activate timing is inferred from the continuous trap type). |
| Combo & Conversion | 20 | The text only destroys one attacking monster and does not add a body or build a board, and combo data is empty (inferred from text; no combo data). |
| Resource Economy | 40 | Destroying the attacker is a one-for-one trade, and the cost spends a Cyber Dragon to the Graveyard, so there is no net advantage or refuel (verified from text). |
| Effect & Interaction | 62 | It answers any opposing attacking monster at the attack declaration, which is flexible and fairly hard to play around, though it is limited to attacks and needs a Cyber Dragon to pay (verified from text, inferred for the strength read). |
| Material Utility | 10 | It is a trap card that cannot be used as material, so its material value is zero even when its effect is negated (verified from the card type). |
| Resilience & Flexibility | 45 | It is a face-up continuous trap that generic trap negation can answer, but the Cyber Dragon and Fusion options give it several cost targets (inferred from text; no interaction data). |
| Deck-Building Efficiency | 65 | Usually one copy per deck (39 of 47 decks run one), no garnet or lock restriction, and its cost is met by the archetype's own bodies (observed). |
Calculation
Weight profile: Removal / Negation primary (1.00); no secondary blend applied. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Cost needs own Cyber Dragon on field (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys an attacking monster at the attack declaration, which is a clean answer to a single attack
- Cheap single-copy slot that fits the Cyber Dragon shell with little restriction
- Two cost options (Cyber Dragon or a Cyber Dragon-listing Fusion) give some flexibility
Weaknesses
- Adds no board, no card advantage, and no material value
- Only answers an attack; does nothing against effects or set backrows
- Needs a Cyber Dragon on the field to activate, so it is weak when the body is absent
Counters / choke points
- Generic trap negation of a face-up continuous trap (inferred, not in evidence)
- Opponent declines to attack, so the trap is never triggered (inferred from text)
Best use
Single-copy attack-stopping trap in Cyber Dragon builds. Decks: Cyber Dragon, Cyberdark. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous trap; on an opponent's attack declaration, it destroys the targeted attacking monster; Cost is sending one Cyber Dragon you control, or a Fusion Monster listing Cyber Dragon as a Fusion Material, to the Graveyard; Card type is Trap Card and it cannot be a material
- Observed: 47 of 47 sampled decks run it; 39 run one copy, 6 run two, 2 run three (avg 1.21); Top partners are Cyber Dragon and Cyber Dragon Core, each in 46 of 47 decks (97.9%); 10 archetype entries, but most are Cyber Dragon-named entries across different archetype IDs
- Inferred: Primary role is Removal / Negation because the effect destroys an attacker; Accessibility is moderate: the set-and-activate timing is an inference, since no timing is stated beyond the attack trigger; Generic utility is capped at 45 because the text is locked to the Cyber Dragon support
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited) no ruling or timing data beyond the card text no average starter count, so deck resilience is inferred from archetype spread






