Cybernetic Hidden Technology
Trap Continuous

Cybernetic Hidden Technology

  • Archetype:
  • Cyber Dragon

  • View:
  • 3737




When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
52± 6/ 100
Power Score
Intrinsic 52
Deck 52

Cybernetic Hidden Technology — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

The card is a continuous trap that, on an opponent's attack declaration, destroys the attacking monster for the cost of sending one Cyber Dragon (or a Cyber Dragon-listing Fusion) from the field to the Graveyard. Its score comes from that interaction being repeatable and hard to ignore in the Cyber Dragon shell, and from it being a cheap single-copy slot. It does not build a board, does not generate card advantage, and is not a material body, so those axes stay low. Its 47-deck presence and high page popularity were not used as score drivers.

Axis scores

Axis Score Evidence
Accessibility 55 It must be set and needs a Cyber Dragon on the field to pay its cost, and the 46 of 47 decks that run its main partner Cyber Dragon make that cost usually available (observed; the set-and-activate timing is inferred from the continuous trap type).
Combo & Conversion 20 The text only destroys one attacking monster and does not add a body or build a board, and combo data is empty (inferred from text; no combo data).
Resource Economy 40 Destroying the attacker is a one-for-one trade, and the cost spends a Cyber Dragon to the Graveyard, so there is no net advantage or refuel (verified from text).
Effect & Interaction 62 It answers any opposing attacking monster at the attack declaration, which is flexible and fairly hard to play around, though it is limited to attacks and needs a Cyber Dragon to pay (verified from text, inferred for the strength read).
Material Utility 10 It is a trap card that cannot be used as material, so its material value is zero even when its effect is negated (verified from the card type).
Resilience & Flexibility 45 It is a face-up continuous trap that generic trap negation can answer, but the Cyber Dragon and Fusion options give it several cost targets (inferred from text; no interaction data).
Deck-Building Efficiency 65 Usually one copy per deck (39 of 47 decks run one), no garnet or lock restriction, and its cost is met by the archetype's own bodies (observed).

Calculation

Weight profile: Removal / Negation primary (1.00); no secondary blend applied. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Cost needs own Cyber Dragon on field (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys an attacking monster at the attack declaration, which is a clean answer to a single attack
  • Cheap single-copy slot that fits the Cyber Dragon shell with little restriction
  • Two cost options (Cyber Dragon or a Cyber Dragon-listing Fusion) give some flexibility

Weaknesses

  • Adds no board, no card advantage, and no material value
  • Only answers an attack; does nothing against effects or set backrows
  • Needs a Cyber Dragon on the field to activate, so it is weak when the body is absent

Counters / choke points

  • Generic trap negation of a face-up continuous trap (inferred, not in evidence)
  • Opponent declines to attack, so the trap is never triggered (inferred from text)

Best use

Single-copy attack-stopping trap in Cyber Dragon builds. Decks: Cyber Dragon, Cyberdark. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous trap; on an opponent's attack declaration, it destroys the targeted attacking monster; Cost is sending one Cyber Dragon you control, or a Fusion Monster listing Cyber Dragon as a Fusion Material, to the Graveyard; Card type is Trap Card and it cannot be a material
  • Observed: 47 of 47 sampled decks run it; 39 run one copy, 6 run two, 2 run three (avg 1.21); Top partners are Cyber Dragon and Cyber Dragon Core, each in 46 of 47 decks (97.9%); 10 archetype entries, but most are Cyber Dragon-named entries across different archetype IDs
  • Inferred: Primary role is Removal / Negation because the effect destroys an attacker; Accessibility is moderate: the set-and-activate timing is an inference, since no timing is stated beyond the attack trigger; Generic utility is capped at 45 because the text is locked to the Cyber Dragon support
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited) no ruling or timing data beyond the card text no average starter count, so deck resilience is inferred from archetype spread











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